Thoughts coming out of the GNOME Developer Documentation and Tools Hackfest

I’m a bit late in the game regarding blogging about the GNOME Developer Documentation and Tools Hackfest that we hosted at the Openismus Berlin office a couple weeks ago. There have been a number of good posts made summarizing what we talked about and worked on. In this post, rather than providing another summary, I’d ...

Getting Openismus ready for the Development Documentation and Tools Hackfest 2

In 2 days the GNOME Development Documentation and Tools Hackfest starts here in the Openismus office. For the past 2 days we’ve spent a couple hours of each day getting things ready. We’ve designated two rooms as hacker rooms. Our central common area will be the main sit-down hacking area. And the front room will ...

MeeGo Conference 2010, Dublin 3

Last Thursday I and the other Openismus folks returned from our visit to Dublin for the first MeeGo Conference. Here is a summary of the conference and my impressions of it. Note: If this post is a bit long for you jump to the last section. Day 0: Six of us from Openismus arrived at ...

Using xmodmap to change the keyboard layout

One of the first things I do whenever I get on a new computer is to go the GNOME keyboard preference dialog and switch caps lock and the left control. While this has sufficed in the past, I now have a situation where I’d like to do a more complicated keyboard modification. Note: The following ...

Tweets for week ending 2010-11-07

Openismus day 100: This is the last daily update. Worked out ConferenceGoer's initial data acquisition class hierarchy. Implementing now. # Openismus day 99: Did some admin stuff. Helped P. Finished off small sample conference schedule. Blogged about Merkmal: http://ur1.ca/29lpv # Openismus day 98: Fleshed out microformats to be used in ConferenceGoer and started making example ...

Introducing Merkmal, a concentration game for GNOME. 1

For the last few week I’ve been working on a version of GMemory written using the gtkmm and cluttermm bindings. The project is called Merkmal. Currently the functionality is on par with that of GMemory. It requires at least cluttermm 1.1.2, clutter-gtkmm 0.9.6. Here is a video of Merkmal in action. As you should see, ...

Tweets for week ending 2010-10-31

Openismus day 95: Offered Merkmal up for review. Basically spent the day reworking code based on feedback. Release should be coming soon. # Openismus day 94: Got game play working in Merkmal now. Also cherry-picked Fridays fixes in cluttermm master to cluttermm-1.2 branch. # Openismus day 93: Reworked some code and got cards responding to ...

Tweets for week ending 2010-10-24

Openismus day 90: Filed bug http://ur1.ca/25b19 for cluttermm issue. murrayc helped fix my bad patch. Merkmal layout code almost finished. # Openismus day 89: Made progess on Merkmal until I ran into an issue initializing a Clutter::Cairo::Texture. Found the problem @ end off day. # Openismus day 88: Back from baby leave! Caught up on ...

Tweets for week ending 2010-10-10

Openismus day 87: Made changes to Merkmal that Murray proposed. RefPtr'd objects. Son, Rigby, born. #

Tweets for week ending 2010-10-03

Openismus day 86: Got initial class structure of Merkmal compiling and commited. Doesn't do anything and still needs considerable changes. # Openismus day 85: More Merkmal hacking. Detour into what it would take to build clutter-gtk to gtk3. Reviewed signals and refptr's in gtkmm. # Openismus day 84: Remember kids, if you wanna waste time ...